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STYLO RUSH
This game was published as a part of my Final Project submission for my Bachelor's degree. It is a 3D endless runner game with stationery items. Player controls a pen and has to collect coins and reach the farthest. The challenge in the game is that the player should not fall off the track or run out of ink. Flow of ink can be controlled by the player but that will make the navigation difficult.
As a game designer, I came up with the idea and a plan for the production pipeline it. I worked on game feel, mechanics, balancing, documentation, etc. Additionally, as an artist on the project, I was also responsible for all the art assets in the game -both 2D and 3D.
Gallery
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